SEE LAB

Embodied Intelligence

Building a machine that learns the way people know.

Every major intelligence system we have learns the same way. It reads the world’s data, the text and images and recordings, gathered at scale and mostly without asking, and it learns the world from the outside. That approach has produced powerful tools, and it has also produced something else: knowledge stripped from the bodies and cultures that made it, learned without consent, abstracted away from the people it came from. There is one kind of knowledge this approach cannot reach, what a body knows through movement, what it feels while moving, the culture that trained it, and the ground that conditioned it. That knowledge does not live in scraped data. It lives in people.

This research builds an intelligence that begins there instead. We call it Embodied Intelligence, and SEE Lab is its first occupant. Where artificial intelligence begins from data about the world, Embodied Intelligence begins from the human experience of being in it. It is built by humans, for humans, on consented terms, with the capacity to refuse built into how it works. The lab produces everything except meaning. The body produces meaning.

The problem we are solving

Human movement is difficult for computation because it is continuous, relational, variable, and specific to the body performing it. Dance makes that difficulty especially visible. The African and African diaspora traditions at the center of this research carry complex changes in weight, rhythm, articulation, coordination, spatial organization, and cultural reference that conventional movement-analysis systems often fail to describe well. Tools developed around narrower movement assumptions captured where joints traveled while missing much of what made the movement intelligible as a practice.

That failure became the starting point for this research. We began with dance, and specifically with African dance forms, because they give the model some of the most demanding human movement it could be asked to read. If the system can learn from movement at that level of complexity, the same architecture can be extended to other forms of human motion. Dance is therefore the proving ground for the claim.

How we work

The SEE Lab’s Movement Language Model sits at the center of the system. Around it are analytical primitives that represent different conditions arriving together in a moving body: visible movement, internal sensation, sound, geography, inherited and made material culture, facial expression, and the physical traces movement leaves behind. The family is still growing as the research identifies conditions that need their own representation.

These conditions are separated analytically because computation needs something it can read, though they are never assumed to exist separately in lived movement. A person does not move first as a skeleton, then as a cultural body, then as a sensing body, and then as a body in a place. All of those conditions arrive together. The research therefore works first by giving each condition a structured representation and then by studying how they converge again in the embodied event.

Movement enters the system on consented terms. The resulting representations carry provenance with them, so the model keeps the relationship between the data and the person, tradition, place, or context it came from. The right to refuse also travels through the system. Much of contemporary machine learning has been built through extraction. This system makes embodied knowledge computationally legible while ownership of that knowledge stays where it already sits.

The research develops in two directions at once. One asks what dance can contribute to computation when movement is treated as a serious form of knowledge in its own right. The other asks what computation can contribute back to dance once it is able to engage movement with enough depth to be useful to artists, researchers, teachers, and communities. That second direction includes analysis, preservation, publication, comparison, replication, and immersive forms through which movement can continue to circulate as living material.

What is in the corpus

The corpus is currently 163 recordings, reaching 75 traditions across 33 countries. Each recording is read into a form the system can compare, search and return, and published movement enters the scholarly record through the Movement Journal.

The corpus is small beside the reference datasets in this field, and deliberately so at this stage. Mahmood et al. (2019) unify fifteen optical marker-based motion-capture datasets into AMASS, over 11,000 motions and more than 40 hours. Guo et al. (2022) build HumanML3D on that foundation, 14,616 motion clips and 44,970 English text descriptions across 28.59 hours. Li et al. (2021) assemble AIST++, the closest comparison because it is dance, 1,408 sequences and 5.2 hours across ten street-dance genres recorded in a single laboratory. Lin et al. (2023) go further again with Motion-X, 81.1K sequences and 15.6 million pose annotations. SEE Lab has a fraction of that volume, and closing the gap is the work ahead.

In place of volume, the corpus offers coverage and provenance. Seventy-five traditions across thirty-three countries, against ten genres in one laboratory. Every recording enters on consented terms with the conditions of its capture recorded beside it. None of the datasets above records the tradition a movement belongs to, the place it comes from, the lineage it was learned through, or the terms under which it was given.

SequencesDurationTraditions or genresCountries
Motion-X81.1K144.2 hoursnone recordednone recorded
HumanML3D14,61628.59 hoursnone recordednone recorded
AMASS11,000+40+ hoursnone recordednone recorded
AIST++1,4085.2 hours101
SEE Lab143being re-measured5834
Figures as reported by each dataset’s own authors. See references 10 to 13.

The lab

SEE Lab, the Spatial Experiential Embodiment Laboratory, is based in the Department of Theatre and Dance, College of Fine Arts, at the University of Texas at Austin. It is directed by Sinclair Emoghene, who leads the research. Dr. Lillian Chin, Assistant Professor of Electrical and Computer Engineering at the University of Texas at Austin and a member of the Texas Robotics Consortium, leads the multimodal sensing work, including the fluidic innervation sensors used to capture weight and pressure beyond what a camera can record. The model is trained at the Texas Advanced Computing Center.

References

  1. 1.Fraleigh, S. (2023). Somatics in Dance, Ecology, and Ethics: The Flowing Live Present. Bristol: Intellect.
  2. 2.Fraleigh, S. and Riley, S. R., eds. (2024). Geographies of Us: Ecosomatic Essays and Practice Pages. New York: Routledge.
  3. 3.Olsen, A. (2002). Body and Earth: An Experiential Guide. Hanover, NH: Middlebury College Press / University Press of New England.
  4. 4.Van den Oord, A., Vinyals, O., and Kavukcuoglu, K. (2017). Neural Discrete Representation Learning. NeurIPS 2017.
  5. 5.Perez, E., Strub, F., de Vries, H., Dumoulin, V., and Courville, A. (2018). FiLM: Visual Reasoning with a General Conditioning Layer. AAAI 2018.
  6. 6.Mai, G., Xuan, Y., Zuo, W., He, Y., Song, J., Ermon, S., Janowicz, K., and Lao, N. (2023). Sphere2Vec: A General-Purpose Location Representation Learning over a Spherical Surface for Large-Scale Geospatial Predictions. ISPRS Journal of Photogrammetry and Remote Sensing, 202, 439–462.
  7. 7.Zhou, Y., Barnes, C., Lu, J., Yang, J., and Li, H. (2019). On the Continuity of Rotation Representations in Neural Networks. CVPR 2019.
  8. 8.Dhariwal, P., Jun, H., Payne, C., Kim, J. W., Radford, A., and Sutskever, I. (2020). Jukebox: A Generative Model for Music. arXiv:2005.00341.
  9. 9.Camurri, A., et al. (2016). WhoLoDancE: Towards a Methodology for Selecting Motion Capture Data across Different Dance Learning Practice. Proceedings of the 3rd International Symposium on Movement and Computing (MOCO ’16).
  10. 10.Mahmood, N., Ghorbani, N., Troje, N. F., Pons-Moll, G., and Black, M. J. (2019). AMASS: Archive of Motion Capture as Surface Shapes. arXiv:1904.03278.
  11. 11.Guo, C., Zou, S., Zuo, X., Wang, S., Ji, W., Li, X., and Cheng, L. (2022). Generating Diverse and Natural 3D Human Motions from Text. CVPR 2022, 5152–5161.
  12. 12.Li, R., Yang, S., Ross, D. A., and Kanazawa, A. (2021). AI Choreographer: Music Conditioned 3D Dance Generation with AIST++. arXiv:2101.08779.
  13. 13.Lin, J., Zeng, A., Lu, S., Cai, Y., Zhang, R., Wang, H., and Zhang, L. (2023). Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset. NeurIPS 2023 Datasets and Benchmarks Track. arXiv:2307.00818.

Authored by Sinclair Emoghene

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